ARC Bestiary

Learn about hostile ARC machines and their weaknesses

Showing 13 enemies

Bastion

Bastion

Towering quadruped “walking bunker” clad in thick frontal armour and armed with a rotary cannon capable of area denial. It announces itself with a metallic screech before emptying a multi-second fusillade. Rear vents and joint plates are its only soft points; peel away the plating layer by layer or risk being pinned down while supporting drones circle overhead.

Bison

Bison

Colossal spider-legged assault platform that can bound across rooftops and flatten Raiders on landing. When grounded it discharges radial shock-waves that crack shields in a wide radius. Sever its leg joints first to hamper mobility, then concentrate fire on the glowing core eye—otherwise it will leap again and reset the fight.

Fireball

Fireball

Armoured variant of the rolling flame unit. As it charges, the front plate slides open and a heavy flamethrower floods the corridor, igniting anything in its path. While its core is exposed during the attack, the rest of the chassis is thickly plated—time your shots or grenades for that vulnerable window to avoid a fiery choke-point.

Hornet

Hornet

Medium-frame ARC drone sporting two armoured front rotors and a charged stun cannon. After a brief red-laser lock-on it fires an electrified round that punches through shields and leaves Raiders momentarily helpless. Hornets patrol with Wasps or hover over ground objectives, so bring precision or heavy fire to crack the plating before they disable your team.

Pop

Pop

Lightweight rolling scout that resembles a metal beach-ball. When a Raider approaches, it splits its shell and releases a short-range flame jet that forces players from cover. Pops are fragile—lacking the full plating of their Fireball cousin—so a quick burst or stomp will stop the burn before it starts.

Rocketeer

Rocketeer

Broad-winged assault drone that projects four targeting lasers before unleashing a volley of high-explosive rockets. Slow but heavily armoured; break the casing to expose volatile fuel racks and bring it down before the splash damage denies entire sight-lines.

Rollbot

Rollbot

Largest wheeled ARC machine—a hulking metal sphere that barrels across terrain and periodically pauses to transmit. Damage shatters its outer plates, revealing a glowing core; destroy it quickly or the fragments will regroup. Rollbots rely on momentum rather than guns, so sidestep the charge and focus fire when it stalls.

Sentinel

Sentinel

Heavy long-range gun-platform that nests atop rooftops and cliff edges. It silently tracks movement, then fires single high-calibre rounds every few seconds that pierce shields and stagger targets. The joint where the barrel meets the arm is lightly protected—coordinate suppressive fire and flanking moves to crack that weak spot and silence the nest.

Snitch

Snitch

Unarmed reconnaissance drone that serves as ARC’s early-warning system. When it spots a Raider it emits a piercing alarm and transmits your location, summoning a wave of aerial support. One bullet is enough to down a Snitch, but if it completes its call you can expect multiple Wasps—and sometimes a Hornet—within seconds. Silence it fast to keep the skies clear.

The Queen

The Queen

Event-level behemoth encountered only during Harvester incursions—a multi-phase spider tank bristling with mortar pods, beam cannons, EMP blasts and crushing ground slams. Each armour layer you strip away reveals new weapons and exposes vulnerable joints, making the battle a drawn-out siege that taxes ammo reserves. Coordinated heavy ordnance and constant movement are the only path to victory.

Tick

Tick

Small crab-like crawler that clings to walls and ceilings in confined interiors. The moment a Raider walks beneath, it launches onto the victim’s visor, draining health until shaken off. A single melee swing or light burst will smash its paper-thin shell—provided you react before the ambush connects.

Turret

Turret

Compact automated sentry mounted on interior walls and ceilings. It sweeps its sector constantly and, once a Raider is detected, unleashes a two-second burst of light rounds. Unarmoured but deadly in tight hallways—use cover, throwables, or precision fire to disable it before it shreds your shield.

Wasp

Wasp

A compact aerial scout drone that harasses Raiders with rapid-fire light ammo. It flashes a red aiming laser for a heartbeat before opening fire and is seldom alone—Wasps usually arrive in pairs or with their bigger Hornet escort. Lightly built and unarmoured, a few well-placed shots to the exposed rotors will drop them quickly, but their numbers can overwhelm inattentive squads.